But that's the biggest gap between Runescape and its running Old School Runescape counterpart. Both share roughly the same number of concurrent players
buy RS gold , but the way that players interact in each is very different.
Old School Runescape might just have about 25,000 players at any given instant - barely a scratch on the amounts it used to achieve in 2006 - but its players've understood the game for years. They have decade-old friendships there, they know the best way to hang out, how to interact and almost every talking point the game and its storied history has ever produced. They wander beyond each other without laughing, don't all throw at the very same spots for no motive or attend pretend parties in vacant attics... they just get on with enjoying the match.
Runescape is best experienced as a never-ending RPG. You will find online adventures to be had there, but the ones I played were structured and curated than anything else in Old School Runescape. My thoughts of Runescape in 2006 entirely revolve around interacting with others. I was duped or lured into PvP zones and murdered almost daily because I was promised some gift from a top level player, but as frequently as gamers exploited my ignorance there were also countless times they provided to help me, taking me under their wing in testing boss battles or giving me free gear.
Jagex spent trying to smooth out the rough edges of Runescape's online interactions to assist noobs like me. They made the enormous, sprawling Stronghold of Security and filled it with exceptional rewards just to educate players about online
RuneScape gold security, they removed free trade to stop new players getting conned into unfair deals, and made it so players could just lose a little bit of loot upon dying at the Wilderness.<img src="moz-extension://1e420b4b-03d4-48f6-bca9-851219f56f34/img/informenter-marker-2.png" class="informenter-marker-hide" style="" id="informenter-marker-id" title="右键点击切换位置" />